Wednesday, 27 May 2015

10 New soundtrack

In order to compose the score for my final film I decided to section off the film into musical movements. Each of these movements followed the film and built towards the breakdown/glitch section of the piece.
Within Logic 9 I imported the final edit of my film and began my composition with five simple instrument tracks. Using the EXS24 sound generator I created four different stringed instrument sounds and one bass sound.
I started by composing simple long atmospheric stings lines around a major chord. In order to achieve my desired sound I added a large amount of reverb with the ptVerb plug in, next I added a Bitcrusher plug in to created a stuttered cracked effect. I employed a similar sound technique with the remaining three string sounds, adding a variety of reverb effects and some slight distortion and overdrive. 
For the bass I decided to work with a simple bass line that melodically complimented the F major chord I was working around. I added a quick delay to the sound as well as a large amount of reverb to achieve my desired sound.
Once I had created the sounds and the basic melody for the piece I began layering the sounds over and over with slight melodic variations. 
I used simple major resolutions for the melody line during the first portion of the film. As the piece progressed I began to increase the tempo of the piece with a doubled and then quadrupled bass line. In addition, I began to add dissonance and reduced the melodic resolution to create musical tension.
I then sourced a variety of Microsoft effort message sounds that I sampled and imported into Logic. I then used these sound to punctuate the piece, adding cut up a glitched versions of these error messages throughout the piece. I added a variety of effects to these samples and cut some of them into tiny sound artifacts in order to simulate glitch sounds.
Using both editing and automation techniques I then matched the glitched sounds to the error messages that are used in the glitch portion of the piece. I then used a sound effects and further glitching techniques to create jarring hissing, slipping and error sounds to accompany the final portion of the piece.

Finally, I added automation to the entire piece in order to add dynamic changes and bounced the score down to an MP3 in order to match the score with the film within Final Cut Pro X.


No comments:

Post a Comment